Oloric Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Cynical, Hedonist. Bonds: Attractive, Rich, Religious. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 28 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Infernal, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp. Jeweled electrum ring (7000 gp). Solid gold idol (1200 gp). 1 Minor magic item.
Sammal Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his longsword ready. His brown hair is kept up in a ponytail inside a small hat. His eyes are gold.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Crown-heir.
Motivation: He is greedy; and to be a healer again
Ideals: Fighting, Disciplined. Bonds: Nature, Rich, Job. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 40000 cp. Jade (120 gp). 1 Superior lock. 1 Magnifying glass.
Bidreked Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a brown deerstalker hat and brown clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He keeps his red crest in a flapper bob. His eyes are red and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 110 pp. Onyx (70 gp). Carnelian (70 gp). Chalcedony (70 gp). Golden pearl (150 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Peridot (70 gp). Red garnet (150 gp).
Sun Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and grey tie, and he perpetually has his halberd ready. He wears a colorful flower in his brown fur. His blue unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2800 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
