Morkral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, violet shirt, and white tie. His chestnut hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morkral took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: Marry his sister to traveling adventurers; and many dire rats want him driven away
Ideals: Professionalism. Bonds: Enemies, Nature, Criminal record, Family. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 89 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Iolite (30 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Hematite (4 gp).
Skirt Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is cut close to his head. His eyes, though not visible through his cowl, are hazel.
Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his father.
History: Born in the north to a Cartwright, Skirt learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Cartwright.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Pacifist, Entrepeneur. Bonds: Job, In love, Rich. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 200 pp. Amethyst (50 gp). Silver pearl (50 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Obsidian (11 gp). Coral (50 gp).
Iados Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his black robe and has his club always slung over his shoulder. He wears his black hair up. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: He was born in a small desert village. Iados liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to clean up the streets
Flaws: Lazy. Bonds: Attractive, Guardian, Nature. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp.
Anverth Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by chocolates. His hair is silver and very short. His eyes are a pleasant amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Anverth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Anverth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. One day when Anverth was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Anverth was heart-stricken from the event, and his father started working long hours to provde for them. He has worked as a Bounty Hunter like his mother before him.
Motivation: Further expansion of business; and marry his sister to traveling adventurers
Flaws: Ugly, PTSD. Bonds: Poor, Job, Family. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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