Hupe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a very tight haircut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Shifting Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy lavender fur. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has a hunchback. His lavender fur is knotted and matted. His eyes are hazel and beady.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Engraver.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Shy, Disease. Bonds: Rich, Job. Occupation: Engraver
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Thamuz Wary, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a yellow armored body suit, with a simple red line shooting up and back down. He wears a feathered hat to hide his balding. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Shy. Bonds: Slave, Criminal record. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 3000 sp.
Orsik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has a small bristly mustache and wavy red hair. His eyes are green and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Flaws: Ugly, Insomniac. Bonds: Immigrant, Job, Debt. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 95 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. An abacus with copper, silver and gold markers (150 gp). Jeweled gold crown (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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