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NPC Generator

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Advanced [show]


Warryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a grey suit, pastel shirt, and blue tie. He has a very tight haircut. He has blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast desert. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Warryn Lingenhall, Male Gnome Rogue 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. 3 Tanglefoot bags.


Social Check DCs


Zaffrab Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple brown robe with tan stripes complete with hood. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Zaffrab Scheppen, Male Gnome Sorcerer 10
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 78 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 600 gp.


Social Check DCs


Pelt Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a black poncho over his likewise colored trousers and shirt. He has white fur. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Impeccable. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Pelt Hummingbird, Male Tabaxi Paladin 8
Medium (5'5") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Black pearl (1600 gp). Tourmaline (150 gp). Smoky quartz (30 gp). Red-brown spinel (150 gp). Red spinel (150 gp). Zircon (30 gp).


Social Check DCs


Raam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His hair is cut close to his head. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Raam took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Emotional, Fearful. Bonds: Immigrant, Job. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Raam Pursuit, Male Tiefling Warrior 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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