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NPC Generator

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Lvl.
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Seed

Advanced [show]


Efferil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He wears his white hair down. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Opinionated. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Efferil Amakiir, Male Elf Rogue 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Five Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His gray fur is matted, messy, and big. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Banker. He's since become an addict/alcoholic.

Motivation: To be a Architect again; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Five Paws, Male Tabaxi Expert 10
Medium (6'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 17000 sp. Obsidian (8 gp). Pink pearl (130 gp). Tiger eye turquoise (8 gp). Malachite (8 gp). Golden yellow topaz (400 gp). Obsidian (8 gp). Black pearl (400 gp). Red spinel (130 gp).


Social Check DCs


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His golden hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Insane. Bonds: Poor, Guardian, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Cockaby Cobblelob, Male Gnome Adept 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Silvo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair, while still mostly auburn, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Silvo was born the youngest of three triplets. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Bricklayer like his father before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Silvo Whispermouse, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 4000 cp. 1 Silk rope.


Social Check DCs

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