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NPC Generator

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Advanced [show]


Ogbur Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his golden hair well, parting it to the left. This amber eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a mountains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Pacifist. Flaws: Addict. Bonds: Attractive, Poor, Nature. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Ogbur Remington, Male Half-Orc Monk 3
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Harbek Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length black hair. His hazel eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with vampirism at a very young age, Harbek has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease. Bonds: Religious, Family, Adventurer. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Harbek Silverstone, Male Dwarf Adept 6
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)10 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp.


Social Check DCs


Akmen Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. He wears his silver hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Akmen hails from a village terrorized by drow. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Akmen Sly, Male Tiefling Barbarian 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Ignan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Cressel Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his sword. His silver hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. Cressel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Locksmith business at a young age. A gifted student he started as a Shipwright, but he got bored and became a Locksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Hedonist, Shy. Bonds: Job, Criminal record. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cressel Muse, Male Tiefling Barbarian 5
Medium (6'5") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (700 gp).


Social Check DCs

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