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NPC Generator

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Advanced [show]


Delg Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man very much looks the part of a Junk Dealer. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are green.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: Born to a pair of adventurers, Delg grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Delg Bloodkith, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Chem Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has styled his blue hair well, parting it to the right. His white eyes are slightly larger than normal.

Personality: Chem wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Assassin again; and further expansion of business

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Chem Sanity, Male Tiefling Aristocrat 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 10 (+0)20 (+5)
Skills Persuasion +8, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Military, Poor, Nature. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Kelter Whispermouse, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Raymond Kirby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. With bright silver hair and a scraggly beard. This hazel eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Rich, Immigrant. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Raymond Kirby, Male Human Commoner 6
Medium (6'0") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)8 (-1) 12 (+1)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (400 gp). An abacus with copper, silver and gold markers (60 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs

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