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NPC Generator

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Advanced [show]


Mordai Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He has moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Mordai's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Mordai Larceny, Male Tiefling Rogue 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp. Jade (160 gp). Azurite (13 gp). 1 Banded mail.


Social Check DCs


Gruk Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is auburn and curly. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the south, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist, Logical. Bonds: Immigrant, Family, In love. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Gruk Ainsley, Male Half-Orc Commoner 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp. Star rose quartz (70 gp).


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to pay off his debts

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Debt. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Guy Roscoe, Male Human Rogue 11
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 18 (+4)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1200 gp. Cloth of gold vestments (80 gp). A roughly beaten golden orb (80 gp).


Social Check DCs


Baern Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His white hair is still thick. His eyes are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: The child of a Animal Trainer, who enjoyed hunting, Baern was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baern grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baern. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Baern Bofdann, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp. Blue quartz (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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