Drifting Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with deerstalker hat, and is pretty ugly. His orange fur is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Drifting was born in the north. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Undercommon, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. Blue quartz (5 gp).
Simon Shelby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and is typically in his Tanner uniform. He has no hair. His amber eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Tanner.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly. Bonds: Job, Criminal record, Religious, Slave. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (1500 gp). Jasper (40 gp).
Dazzazn Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He wears his red crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dazzazn took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Insane, Shy. Bonds: Nature. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Ignan, Aquan, Dwarven, Infernal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and has the majority of his body covered in plate. He keeps his long brown hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


