Ulfgar Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his sickle. His white hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. When Ulfgar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and revenge
Ideals: Impeccable, Fighting. Bonds: Enemies, Military. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 74 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
Possessions: Malachite (16 gp). White pearl (160 gp). Moonstone (20 gp). Banded agate (16 gp).
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His black hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Assassin in town.
History: Born in the north to a Assassin, Naal learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business
Flaws: Secretive. Bonds: In love, Attractive, Job, Rich, Slave. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 220 gp.
Tordek Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears red painted combat armor at almost all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom.
Ideals: Philantrophist, Logical. Flaws: Mundane, Insane. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 220 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp).
Naeris Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Naeris is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He left for the east, certain he would find work there.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Joker. Bonds: Attractive, Family, Immigrant. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

