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NPC Generator

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Advanced [show]


Raymond Watson, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears baggy red pantaloons and a black scarf. He is bald on top and has large auburn tufts of hair around his ears. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Assassin, who enjoyed hunting, Raymond was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Watson, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Aelar Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a blue and white robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Aelar was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He has had some formal painting training, and achieved minor success. He used his abilities to trick people and travel the world for free.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Bonds: Slave, Criminal record, Poor, Adventurer. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Aelar Selevarun, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Mantus Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His white hair is kept up in a ponytail inside a Stetson hat. His red eyes dart from person to person.

Personality: Mantus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Baker, who enjoyed hunting, Mantus was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic, Joker, Fighting. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Mantus Sanctuary, Male Tiefling Druid 3
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3200 sp. Onyx (20 gp). Iolite (20 gp).


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He seems to be bored by most things; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Nature, Criminal record. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Jabbie Timbers, Male Gnome Paladin 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs

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