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NPC Generator

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Advanced [show]


Dagger Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries a battered dagger and tarnished lance as well. He has red fur. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. After a long history of fighting, Dagger and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Slave. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Dagger Of Clay, Male Tabaxi Sorcerer 5
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Stealth +6, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp. Hematite (10 gp). Lapis lazuli (10 gp). Moonstone (50 gp). Sard (50 gp).


Social Check DCs


Tomi High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His brown hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Merchant and found it very stressful. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Tomi High-hill, Male Halfling Adept 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He keeps his orange fur in a pixie cut. He has a dull look in his copper eyes.

Personality: Cask wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Nuraval Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Nuraval and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nuraval discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nuraval fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Nuraval Torevir, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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