Ethereal On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a yellow Stetson hat and yellow clothes. His fur is gray and very short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ethereal hails from a village terrorized by illithids. He worked as a nervous Interpreter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and someone believes him a fraud
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Enemies, Job, Criminal record. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Burto Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a white handlebar mustache and slicked back white hair. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Burto studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 100 gp.
Guy Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized jet on his left hand. He has red hair. His eyes are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since lost track of the people in his past.
Motivation: He is greedy; and find a way to reverse the transformation of his sister
Ideals: Joker. Bonds: Rich, Family, Immigrant. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 34 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2900 gp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).
Donaar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He has wavy gold crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 70 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 200 pp. Hematite (5 gp). Aquamarine (500 gp). White opal (800 gp). Smoky quartz (30 gp). Golden pearl (130 gp). Violet garnet (500 gp). Coral (130 gp). Tourmaline (130 gp). Moss agate (5 gp). Malachite (5 gp). Fiery yellow corundum (800 gp). Moss agate (5 gp). Citrine (30 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item.
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