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NPC Generator

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Advanced [show]


Einkil Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a orcs raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: German accent

Attributes [hide]

Einkil Caebrek, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 370 gp.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright red suits and hats. He keeps his auburn hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Bonds: Rich, Military, Job. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Everard Addington, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: Kilvar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kilvar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kilvar. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He wants revenge against brigands; and wants to open a new tavern

Ideals: Gifted. Bonds: Poor, Job, Criminal record, Debt, Enemies. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 40 gp.


Social Check DCs


Pijjirik Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan small hat and tan clothes. He keeps his rusty crest in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Pijjirik Raghthroknaar, Male Dragonborn Bard 4
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Solid gold idol (800 gp). 5 Acid flasks. 4 Holy water. 3 Smokesticks. 3 Smokesticks.


Social Check DCs

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