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NPC Generator

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Ability Scores
Seed

Advanced [show]


Rimple Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Guard uniform. He wears a small hat to cover his moderate length white hair. His eyes are blue and he is always smoking a pipe.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He was granted arcane powers by his dying sister.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and expand his business

Ideals: Gifted. Bonds: Job, Attractive, Mentor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Rimple Fabblestabble, Male Gnome Fighter 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3100 sp. 1 Banded mail.


Social Check DCs


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His white hair is knotted and matted. He has several tiny jet earrings on each ear.

Personality: Rurik wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Rurik Eversharp, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 pp.


Social Check DCs


Theodoric Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow top hat and yellow clothes. His red hair is knotted and matted. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Rich. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Theodoric Garrick, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a tight fitting tan shirt and pants. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Blacksmith like his mother before him.

Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job

Ideals: Justice, Artistic. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Gerald Badger, Male Human Expert 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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