Edge Running, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who has a large white mantle and cape that has been intricately interwoven into his grey robe, he is not a threatening figure. His red fur is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are passionate and lively.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Edge was born on a far northern desert where he grew up under the tutelage of his father, an expert Fisher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic, Depressed. Bonds: Criminal record, Rich, Immigrant. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Takra Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears an entirely white suit with black socks and a vest with buckled shoes, he is not a threatening figure. His auburn hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Takra was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp.
Gunter Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 5 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Spy for hire.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. He wears his chestnut hair down. He has several tiny opal earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Cockaby was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 10 pp. Onyx (40 gp). Jasper (40 gp). Obsidian (11 gp). 1 Minor magic item.
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