Adran Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear white clothing when he does not wear armor, marred by sweets. His auburn hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the west, but his parents moved at a very young age to the north. Adran was born on a far western desert where he grew up under the tutelage of his father, an expert Stableman. He used his abilities to travel the world and help people.
Motivation: To protect his home; and revenge
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant, Guardian. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Flask Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears a red collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a nunchaku. His black fur is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Navigator. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Flask was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Bonds: Attractive, Job, Nature, Enemies, Religious. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy black pantaloons and a grey scarf. His white hair is thinning but still full. He has a dull look in his violet eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: He got into the Weaver business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Weaver.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Terse, Impulsive. Bonds: Job, Family. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 37000 sp.
Habor Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His purple hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He was born in the east, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and to reunite with his old friends
Ideals: Impeccable. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 11 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

