Kyle Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has drifted from career to career and currently works as a Sage.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses like a well dressed Barkeep does. His skin is also unnaturally pale. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Naeris was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Job, Enemies, Poor. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 7000 cp.
Valorean Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black crest down. He has gleaming, smiling gold eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Valorean studied abroad. After coming to the age of reason, Valorean took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Retire the richest man in the south; and he has passion for adventuring and risk
Ideals: Entrepeneur, Gifted. Flaws: Terse. Bonds: Poor. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 72 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Citrine (60 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Silver pearl (100 gp). Tourmaline (100 gp). Coral (100 gp).
Shadow In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries bastard swords. His orange fur has been sun bleached extensively. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Shepherd, who enjoyed hunting, Shadow was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, Nature. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
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