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NPC Generator

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Advanced [show]


Thradal Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. With bright red hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Addict, Antagonistic, Impulsive. Bonds: Criminal record. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Thradal Steelfist, Male Dwarf Expert 9
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 15 (+2)8 (-1)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. Azurite (4 gp). Red-brown spinel (110 gp). Freshwater pearl (4 gp). Black star sapphire (1200 gp). Aquamarine (600 gp). Golden pearl (110 gp). Blue star sapphire (1200 gp). Chrysoberyl (110 gp).


Social Check DCs


Qualen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Qualen and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Disease, Insane, Antagonistic. Bonds: Nature, Criminal record. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Qualen Munggen, Male Gnome Aristocrat 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 19 (+4)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his bow ready. His crest is red, silky, and of moderate length. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mehen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mehen. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Nature. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Warrior 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 10 (+0)18 (+4)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Deep green spinel (80 gp). Lapis lazuli (4 gp). Golden pearl (80 gp).


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Geoffrey Anderton, Male Human Commoner 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs

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