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NPC Generator

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Advanced [show]


John Watson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears pastel painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

John Watson, Male Human Bard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 18 (+4)11 (+0)
Skills Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Aramil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light brown in addition to tight pants. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has worked as a Performer like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Justice. Flaws: Hedonist, Insomniac. Bonds: Poor, Job. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Aramil Fasharash, Male Elf Commoner 7
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Undercommon, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 110 pp. Azurite (11 gp). White opal (400 gp). Carnelian (50 gp). Chalcedony (50 gp).


Social Check DCs


Cory Ashton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His white hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Gifted. Bonds: Adventurer, Immigrant, Rich. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Ashton, Male Human Fighter 11
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 18 (+4)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2600 gp. Tiger eye turquoise (9 gp). Hematite (9 gp). Onyx (80 gp). Peridot (80 gp). Bloodstone (80 gp). Eye agate (9 gp). Red garnet (90 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Folgûm Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, white, dusty cloak. His long blonde hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Folgûm was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants revenge against giants

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Attractive, Job, Enemies. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Folgûm Fawcett, Male Half-Orc Warlock 7
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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