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NPC Generator

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Advanced [show]


Trey Willoughby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting yellow shirt and pants and is in decent physical shape. He is bald on top and has large golden tufts of hair around his ears. He has hazel eyes and a yellow hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Trey Willoughby, Male Human Bard 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 300 sp. Jet (150 gp).


Social Check DCs


Sammal Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He has moderate length black hair. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: Sammal was raised in a hard working conservative environment. He worked as a nervous Dyer and found it very stressful. He has drifted from career to career and currently works as a Dyer.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Sammal Glee, Male Tiefling Bard 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 4000 sp. Black pearl (1100 gp). Golden yellow topaz (1100 gp). Lapis lazuli (10 gp). Deep blue spinel (1100 gp). Citrine (20 gp). Amber (130 gp). 1 Minor magic item.


Social Check DCs


Roondar Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has styled his silver hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now owns his own business.

Motivation: To settle down with his crush; and he is content

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Roondar Gobblefirn, Male Gnome Barbarian 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Medicine +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His white hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Barendd grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Barendd Aranore, Male Dwarf Rogue 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 600 gp. Obsidian (5 gp). Coral (130 gp).


Social Check DCs

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