Dagger Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a green broad hat and green clothes. His fur, while still mostly beige, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Addict, Shy. Bonds: Religious, Criminal record, Adventurer. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 61 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 900 pp. Black velvet mask with numerous citrines (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Kothûg Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and expand his business
Bonds: Slave, Attractive, Guardian, Job, Nature. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. Aquamarine (700 gp). White opal (1000 gp). Eye agate (4 gp). Azurite (4 gp). Deep blue spinel (700 gp).
Elegant On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. He has a slight overbite and is overall scrawny. His beige fur is singed and shortened. He has copper eyes and a yellow hat with a brown feather.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and he is greedy
Flaws: Ugly, Insane, Fearful. Bonds: Criminal record, Rich. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Curran Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business.
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious, Enemies. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 53 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 40 pp.
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