Carrie Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Elves.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Racist. Bonds: Rich, In love, Slave. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 62 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 20 (+5) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven, Druidic, Goblin, Celestial
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 3000 gp. Aquamarine (1600 gp). Obsidian (6 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Azurite (6 gp). Deep green spinel (50 gp). Citrine (80 gp). Smoky quartz (80 gp). Malachite (6 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). 1 Medium magic item.
Shifting Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear white tank tops with black pants. His fur, while still mostly lavender, has prominent grey streaks. His eyes are copper and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born on a small isolated farm. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Nature. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Zook Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Gnomish culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bowyer mother left him crippled. During his travels, Zook and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zook discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zook fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Bowyer again; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 14
Hit Points 65 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. Hematite (16 gp). Deep blue spinel (800 gp). Obsidian (16 gp). Azurite (16 gp). 2 Holy water.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His auburn hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.
History: Efferil was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 210 gp.
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Their contribution stands as a beacon of hope for all adventurers!
