Elaim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Black pearl (1300 gp). Red spinel (40 gp). Brown-green garnet (40 gp). Eye agate (6 gp).
Gormogord Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Gormogord does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Depressed. Bonds: Rich, Military. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Corkitron Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He wears his black hair down. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has achieved small success as a Slave Trader.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Bonds: Poor, Immigrant, Job, Military, Mentor. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome, Druidic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Kody Byron, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky tan painted plate armor. His blonde hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kody was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He has achieved small success as a Doctor.
Motivation: Wants to open a new tavern; and to protect his home
Ideals: Joker. Bonds: Attractive, Job, Guardian. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!