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NPC Generator

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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His blonde hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Addict, Hedonist. Bonds: Rich. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Anselm Kitchur, Male Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Edge Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cinnamon and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Edge grew up listening to his father's many stories. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Edge Of Claws, Male Tabaxi Warrior 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Nelkin Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear green clothing when he does not wear armor. He is bald on top and has large golden tufts of hair around his ears. He has blue eyes and a green hat with a blue feather.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Ugly, Addict, Secretive. Bonds: Poor, Guardian, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Nelkin Kettlewhistle, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Ozyman Underbough, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears blue cloth garments or leather armor. He has a very tight haircut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Ozyman was born the youngest of three triplets. Through the years after Ozyman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ozyman's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Ozyman Underbough, Male Halfling Warlock 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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