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NPC Generator

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Advanced [show]


Adrex Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large white jacket. His brass crest is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical, Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Family. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Adrex Delmirev, Male Dragonborn Rogue 13
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 3000 gp. Sapphire pendant on gold chain (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Ryland, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Architect soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Ernest Ryland, Male Human Expert 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)10 (+0) 8 (-1)15 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Sellsword. His blonde hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Sellsword, Oblar learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Sellsword like his father before him.

Motivation: A deep hatred of illithids; and wants to open a new tavern

Ideals: Impeccable, Professionalism. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Oblar Warmwater, Male Halfling Rogue 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Walpole, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Roofer

Voice: French accent

Attributes [hide]

Drogo Walpole, Male Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Cloth of gold vestments (120 gp). 1 Banded mail.


Social Check DCs

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