Umpen Offund, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His hair is brown and very short. His amber eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. Umpen was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he is content
Ideals: Logical. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Zog Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He sports a long black beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Half-Orc compassion; and to reunite with his old friends
Ideals: Joker, Artistic. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair down. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Dalgal has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Entrepeneur, Athletic, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Mamnen Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown coat over a grey low-cut shirt, and a broad hat upon his head. His hair is short and brown. His red eyes peer out from beneath his broad brown hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he has a crush on the local barrister
Ideals: Athletic, Professionalism. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!
