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NPC Generator

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Advanced [show]


Zephan Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, red, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: A powerful slaver made him what he is. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Flaws: Racist, Antagonistic. Bonds: Slave, Mentor, Adventurer, Enemies. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Zephan Still, Male Tiefling Warlock 6
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown fur is lengthy. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Five Timber, Male Tabaxi Monk 7
Medium (5'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 18 (+4)14 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Terran, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Gorfel Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a yellow poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gorfel was born in the north. At a young age he loved to build and create. A gifted student he started as a Barkeep, but he got bored and became a Mortician. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gorfel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Gorfel Lincoln, Male Half-Orc Warrior 5
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Vlorn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and tan handkerchief worn on his left side. He is bristling with hidden weapons, mostly spears and clubs. His auburn hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of northern immigrants he idolized his mother. He moved out east to avoid the crime he committed. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Criminal record, Mentor, Immigrant. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Vlorn Wildheart, Male Halfling Rogue 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs

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