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NPC Generator

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Advanced [show]


Broce Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: He comes from a rich western family. Cursed with vampirism at a very young age, Broce has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Broce Maekkelferce, Male Gnome Cleric 14
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 113 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Insight +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1200 pp. Violet garnet (1200 gp). Moss agate (12 gp). Obsidian (12 gp). Obsidian (12 gp). Red garnet (60 gp). Red garnet (60 gp). Onyx (80 gp). 1 Medium magic item.


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He sports a flattop hair cut. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Spy, Wrenn learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has worked as a Spy like his father before him.

Motivation: Revenge; and expand his business

Ideals: Artistic. Flaws: Shy. Bonds: Job, Debt, Enemies. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wrenn Murnig, Male Gnome Expert 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. 1 Superior lock.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a white and brown handkerchief worn on his right side. His hair is brown and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Ugly, Addict, Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Hamil Warmwater, Male Halfling Monk 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 11 (+0)17 (+3)
Skills Animal Handling +3, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Fargrim Helcral, Male Dwarf Adept 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. Jeweled gold crown (6000 gp). An abacus with copper, silver and gold markers (40 gp).


Social Check DCs

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