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NPC Generator

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Advanced [show]


Rimmon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blue hair is still thick. He has red eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants he idolized his father. Rimmon was born on a far western forest where he grew up under the tutelage of his father, an expert Cartwright. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Terse. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Rimmon Sanity, Male Tiefling Barbarian 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His brown fur is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Two Llamas was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter

Ideals: Athletic, Passionate. Flaws: Insomniac, Secretive. Bonds: Family. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Two Llamas Blossom, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Athletics +7, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Halfling
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1500 gp. Carved bone or ivory statuette (30 gp). Gold and topaz bottle stopper cork (700 gp). Gold music box (2000 gp).


Social Check DCs


Gilbert Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his ceremonial dagger. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Gilbert Enfield, Male Human Adept 8
Medium (5'1") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 8000 sp. Gold dragon comb with red garnet eye (1100 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Dustin Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: Dustin was born with his mother's beautiful face. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud; and to reunite with his absent mother

Flaws: Insane. Bonds: Adventurer, Enemies, Attractive, Family. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Dustin Gracey, Male Half-Elf Warlock 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs

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