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NPC Generator

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Advanced [show]


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He has moderate length white hair. His eyes are blue and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Gerard Cumberbatch, Male Human Expert 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nuraval Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His auburn hair is still thick. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Nuraval was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nuraval's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Flaws: Disease, Antagonistic. Bonds: Attractive, Slave, Immigrant. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Nuraval Strongheart, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp.


Social Check DCs


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His tied-back hair is auburn. He has a dull look in his green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Spy mother left him crippled. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Glim Albaratie, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs


Eldon Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has moderate length chestnut hair. This blue eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the west. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Gnomish people; and he is unsatisfied with his job

Flaws: Forgetful, Racist. Bonds: Attractive, Job, Immigrant. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Eldon Murnig, Male Gnome Wizard 11
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 76 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 14 (+2)16 (+3)
Skills Medicine +6, Performance +7
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 400 pp. Obsidian (4 gp). Eye agate (4 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). Bloodstone (80 gp). Brown-green garnet (60 gp). Alexandrite (700 gp).


Social Check DCs

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