Thamuz Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear pastel tank tops with black pants. His hair is dark red, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing music.
History: When he was but 5 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He has never given up on his music dream.
Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Artistic. Bonds: Attractive, Immigrant. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Azurite (10 gp). Aquamarine (1500 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear violet clothing when he does not wear armor. His crest, while still mostly rusty, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.
Personality: Dazzazn is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Dazzazn reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Military, Job. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (16 gp). Amethyst (150 gp).
Einkil Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Rich. Occupation: Shipwright
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (70 gp). Peridot (60 gp).
Zephan Light, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. He has black hair. His black eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. After coming to the age of reason, Zephan took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: A deep hatred of gnolls; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 20 (+5) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Undercommon, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 600 gp.
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