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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alberich Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in tan turtlenecks beneath a white coat with black slacks. His brown hair and beard is wavy and long. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Alberich Caebrek, Male Dwarf Expert 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp.


Social Check DCs


Trail Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has done his best to style his white fur to look like a famous performer. His eyes are copper and catlike.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic. Flaws: Insane, Impulsive, Fearful. Bonds: Rich. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Trail Of Wine, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Merchant. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Merchant.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Depressed, Impulsive, Disease. Bonds: Job, Rich. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kody Dumph, Male Human Druid 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Ignan, Giant, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. Tourmaline (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zunn Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear red clothing when he does not wear armor. His auburn hair is still thick. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Zunn grew up listening to his mother's many stories. Zunn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Zunn Marleigh, Male Half-Orc Warrior 6
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp.


Social Check DCs

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