Olgoth Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered club and tarnished glaive as well. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Olgoth is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olgoth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Fighting, Justice. Bonds: Attractive, Military, Nature, Has a crush. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
Possessions: 60 gp.
Leaf Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His fur is cinnamon and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Leaf grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Bellfounder soon after.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 76 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
Possessions: Fire opal (500 gp). Amber (150 gp). Rose (60 gp). Violet garnet (1200 gp). Iolite (60 gp). Fiery yellow corundum (500 gp).
Cloak In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin white vertical stripes and red pants. He keeps his long white fur kept up in a rat tail. His eyes are a pleasant yellow.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 340 pp.
Cimer Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs and is in decent physical shape. His silver hair is thinning but still full. His skin is flawless and his white eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Flaws: Emotional, Impulsive. Bonds: Attractive, Poor. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Large well-done wool tapestry (100 gp). A silver and pearl hairclip (70 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (200 gp). 4 Antitoxin. 4 Alchemist’s fire. 4 Tanglefoot bags.
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