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NPC Generator

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Advanced [show]


Nirgel Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He is physically well-built. His white hair is braided into rings. His eyes are black and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Nirgel grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Adventurer, Criminal record, Rich. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Nirgel Rage, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 13 (+1)19 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 240 gp.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Poor, Family. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +4, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Veit Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and white robe with the hood down. He is bristling with hidden weapons, mostly crossbows and spears. His black hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Veit was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: To be a Laborer again.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Criminal record, Adventurer, Job. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Veit Fireforge, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Gerald Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Insomniac. Bonds: Enemies, Rich, Family. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Selevarun, Male Half-Elf Aristocrat 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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