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NPC Generator

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Himo Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. He is physically well-built. His chestnut hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is greedy

Ideals: Optimist. Flaws: Insane. Bonds: Job, Rich, Mentor. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Himo Ariessus, Male Elf Expert 13
Medium (5'0") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Deep blue spinel (600 gp). Black opal (400 gp). Moonstone (30 gp). Tiger eye turquoise (16 gp). Fire opal (400 gp). Jade (160 gp). Fire opal (400 gp). Alexandrite (600 gp). Golden pearl (160 gp). Blue quartz (16 gp).


Social Check DCs


Mantus Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather, and he perpetually has his kukri ready. His brown hair is still thick. His black eyes peer out from beneath his deerstalker grey hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the north. Mantus was born on a far northern desert where he grew up under the tutelage of his father, an expert Carter. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Mantus Vigil, Male Tiefling Warrior 2
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 15 (+2)19 (+4)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Red garnet (150 gp). Chrysoberyl (150 gp).


Social Check DCs


Balimaar Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Body Guard, Balimaar learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Balimaar Galanodel, Male Half-Elf Ranger 12
Medium (5'3") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)18 (+4) 14 (+2)19 (+4)
Skills Arcana +8, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran, Gnoll, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Vanuath Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin black vertical stripes and tan pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Sailor. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sailor like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Logical, Fighting. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Vanuath Sylvaranth, Male Elf Fighter 13
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 58 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 2000 gp. Alexandrite (1000 gp). Malachite (13 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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