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NPC Generator

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Advanced [show]


Bagga Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Emotional, Disease. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Bagga Bentham, Male Half-Orc Ranger 4
Medium (5'0") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Persuasion +3, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 21000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Winthrop, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is blonde, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Winthrop, Male Human Fighter 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Chrysoberyl (140 gp). 1 Silver holy symbol.


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple white robe with yellow stripes complete with hood. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Brewer business at a young age. Sapply liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Sapply Daergel, Male Gnome Wizard 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Astar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears skinny pants and wears a tan and red robe with the hood down. His left leg appears badly burned and disfigured. His blue hair is matted, messy, and big. He has black eyes and a tan hat with a red feather.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: He was raised in a mountains tribe. Astar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Astar Principle, Male Tiefling Sorcerer 3
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 17 (+3)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 700 sp.


Social Check DCs

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