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NPC Generator

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Advanced [show]


Alberich Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he has a crush on the local sailor

Ideals: Persistence. Bonds: Has a crush, Adventurer, Nature, Rich. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Alberich Strongheart, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 220 gp.


Social Check DCs


Cockaby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Cockaby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated. Flaws: Ugly, Cynical. Bonds: Immigrant, Poor. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Cockaby Ironhide, Male Gnome Rogue 5
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gargax Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a yellow suit. He wears a Stetson hat to cover his moderate length bronze crest. His thin eyebrows rest above his beady red eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Gargax studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Architect job and began his own company from there.

Motivation: To be a Tanner again; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Gargax Orexijandilin, Male Dragonborn Paladin 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has wavy white fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Drifting took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Disease, Secretive. Bonds: Military. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Drifting Mist, Male Tabaxi Bard 4
Medium (6'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. 1 Climber’s kit. 1 Climber’s kit. 1 Bullseye lantern. 1 Backpack.


Social Check DCs

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