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NPC Generator

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Advanced [show]


Patrin Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His brass crest has been sun bleached extensively. His eyes are red.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Patrin Baharoosh, Male Dragonborn Barbarian 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. 1 Everburning torch.


Social Check DCs


Edge In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a black shirt with thin grey vertical stripes and brown pants and is in decent physical shape. He wears a Stetson hat to hide his balding. He wears an eyepatch.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Gifted, Athletic. Flaws: Ugly, Racist, Insomniac. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Edge In the Morning, Male Tabaxi Ranger 8
Medium (6'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp. Citrine (70 gp). Peridot (70 gp). Black pearl (1200 gp). Carnelian (70 gp). Emerald (500 gp). Coral (160 gp).


Social Check DCs


Fenriz Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His silver hair is smooth and relatively long. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fenriz took refuge in the large cave and found the beat up falchion and armor he uses now. He has worked as a Guard like his father before him.

Motivation: Sabotage a competitor; and wants his loneliness to end

Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Fenriz Vice, Male Tiefling Commoner 7
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Silver pearl (50 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Zaffrab Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His brown hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Zaffrab Miggledy, Male Gnome Barbarian 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 50 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Red-brown spinel (40 gp). Moonstone (40 gp). Star rose quartz (40 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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