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NPC Generator

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Advanced [show]


Traki Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Traki was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist. Flaws: Cynical. Bonds: Attractive, Poor, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Traki Mystralath, Male Elf Druid 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Citrine (50 gp). Silver pearl (60 gp).


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Hunter. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His auburn hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Criminal record, Nature, In love. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Kelter Jamjar, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Silver pearl (40 gp). Deep green spinel (40 gp). Violet garnet (1500 gp).


Social Check DCs


Nirgel Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing music.

History: When he was but 3 years old his parents immigrated from the south. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nirgel's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and many dire rats want him driven away

Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Nirgel Larceny, Male Tiefling Rogue 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. His red hair is cut short. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Aramil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Armorer for hire.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Military, Job. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Aramil Floshem, Male Elf Adept 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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