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NPC Generator

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Advanced [show]


Alston Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Crown-heir uniform. He is physically well-built. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Alston hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. In his 12th year, his parents were killed by a goblins raid, leaving Alston alone in the world. After a stint in an orphanage, he was adopted. He became a Crown-heir soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic, Gifted. Bonds: Job, Nature, Enemies. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Alston Pingun, Male Gnome Warrior 5
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Theriatis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his falchion ready. His hair is blonde and curly. He wears crescent spectacles with a black brim.

Personality: Theriatis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Armorer profession.

History: Sold as a small child to a brothel owner, Theriatis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fisher.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Extrovert. Bonds: Attractive, Job, Mentor. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Theriatis Yaeldrin, Male Elf Monk 9
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 150 pp. Golden yellow topaz (1200 gp). Coral (50 gp). Sardonyx (70 gp). Azurite (11 gp). Citrine (70 gp). Black pearl (1200 gp). Emerald (1300 gp). Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white coat over a violet low-cut shirt, and a deerstalker hat upon his head. His red hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Locksmith and found it very stressful. He has worked as a Locksmith like his father before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical. Bonds: Poor, Nature, Mentor, Job. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Orsik Helcral, Male Dwarf Paladin 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 119 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Golden pearl (130 gp). Rock crystal (30 gp). Jet (130 gp).


Social Check DCs


Jak Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He wears his auburn hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Jak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable, Joker. Bonds: Military, Family, Job. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Jak Greenleaf, Male Halfling Aristocrat 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. 6 Acid flasks.


Social Check DCs

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