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NPC Generator

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Advanced [show]


Senteq Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely black suit with blue socks and a vest with buckled shoes. He has no hair. His violet eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Senteq Ironhide, Male Gnome Commoner 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Druidic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Halimath Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Masseuse uniform. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise blue.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Halimath was born in the west. At a young age he loved to build and create. He worked as a nervous Masseuse and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence. Bonds: Job, Attractive, Guardian. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Halimath Caerdonel, Male Elf Barbarian 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Cask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He has wavy lavender fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature, Adventurer. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Cask Of Snakes, Male Tabaxi Warlock 17
Medium (5'5") Tabaxi, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 64 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 9 (-1)11 (+0)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Terran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444441

Possessions: 1800 pp. Freshwater pearl (13 gp). Chrysoprase (40 gp). Tourmaline (150 gp). Citrine (40 gp). Iolite (40 gp). Violet garnet (300 gp). Jasper (40 gp). Rich purple corundum (1200 gp). Chrysoberyl (150 gp). Blue quartz (13 gp). Eye agate (13 gp). Rhodochrosite (13 gp). Golden yellow topaz (300 gp). Sardonyx (40 gp). Black pearl (300 gp). Deep blue spinel (300 gp). Chrysoprase (40 gp). Red spinel (150 gp). Aquamarine (300 gp). Zircon (40 gp). Star ruby (1200 gp). Chalcedony (40 gp). Zircon (40 gp). Violet garnet (300 gp). Red-brown spinel (150 gp). Tourmaline (150 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). Star rose quartz (40 gp). Azurite (13 gp). Sardonyx (40 gp).


Social Check DCs


Lone Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. His cinnamon fur is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Lone Of Shadows, Male Tabaxi Rogue 8
Medium (6'4") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5

Possessions: 5000 sp. Tourmaline (90 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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