Aramil Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Entrepeneur. Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 cp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Drifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Carter. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and he would like to get married and retire
Flaws: Insane, Antagonistic. Bonds: Job, Mentor, Has a crush. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 12)
Armor Class 10
Hit Points 62 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 pp. Rhodochrosite (4 gp). Bloodstone (40 gp). Rose (40 gp). Eye agate (4 gp). Jasper (40 gp). Freshwater pearl (4 gp).
Osco Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fighting clothing, which leaves very little to the imagination. He is an epitome of beauty. He keeps his black hair in a pixie cut. His eyes are violet and he is always smoking a pipe.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Osco was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 40000 cp. 1 Minor magic item.
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly black, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Disciplined. Bonds: Religious. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 6 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Bullseye lantern. 1 Good lock. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!

