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NPC Generator

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Advanced [show]


Qualen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He wears a small hat to hide his balding. He has blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Qualen was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands.

Flaws: Antagonistic. Bonds: Job, Family, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Qualen Daergel, Male Gnome Adept 13
Small (3'7") Gnome, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 80 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 3000 gp. Rock crystal (50 gp). Onyx (50 gp). Freshwater pearl (9 gp). Brown-green garnet (100 gp). Violet garnet (600 gp). Rhodochrosite (9 gp). Aquamarine (600 gp). Jade (100 gp). 1 Medium magic item.


Social Check DCs


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear yellow pants and tee shirts. His fur is greying and his face has many wrinkles. He has hazel eyes and a yellow hat with a grey feather.

Personality: Eccentric and domineering, Cloak will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Engraver, Cloak learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Tabaxi compassion; and wants to open a new tavern

Ideals: Extrovert. Flaws: Racist. Bonds: Job, Rich, Adventurer. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Cloak Grass, Male Tabaxi Adept 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 pp. 1 Small steel mirror.


Social Check DCs


Dalgal Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: A powerful necromancer made him what he is. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Dalgal Thrahak, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 77 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 20 (+5)13 (+1)
Skills Investigation +3
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Harbek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Harbek Loderr, Male Dwarf Expert 5
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs

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