Pallabar Offund, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his black robe. His whole body is exceptionally muscular. His broad hat is riddled with cuts and holes. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Pallabar was born in the north. At a young age he loved to build and create. Pallabar was born on a far northern desert where he grew up under the tutelage of his mother, an expert Glassblower. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable
Ideals: Opinionated, Joker, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 8000 sp.
Erevan Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light red in addition to tight pants and is in decent physical shape. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. Erevan was born on a far northern forest where he grew up under the tutelage of his mother, an expert Scribe. He left for the north, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world
Ideals: Professionalism, Logical, Fighting. Bonds: Immigrant, Debt. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1000 sp. 1 Everburning torch. 2 Tanglefoot bags. 2 Tanglefoot bags.
Frederick Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a long auburn beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Eccentric and domineering, Frederick will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert, Optimist. Bonds: Attractive, Immigrant, Enemies. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 57 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (150 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (900 gp). Old masterpiece painting (1300 gp).
Hupe Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" western man, he is well dressed, constantly wearing a black suit, white shirt, and brown tie. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and someone believes him a fraud
Bonds: Attractive, Job, Rich, Adventurer, Enemies. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

