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NPC Generator

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Advanced [show]


Theodoric Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side, and his gloved hand is found clutching a scythe. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Theodoric studied abroad. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 4 years.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a laborer again

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Religious. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Cornish, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy blue pantaloons and a pastel scarf. He has wavy white fur. He has amber eyes and a blue hat with a pastel feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Art hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: Regain custody of his son; and many goblins want him driven away

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Art Peak, Male Tabaxi Druid 9
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1900 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Ningel, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a brown suit. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: The child of a Jeweler, who enjoyed hunting, Gimble was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gimble Ningel, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)13 (+1) 14 (+2)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilthur Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is greasy and uncared for. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has money and likes to spend it; and a deep hatred of drow

Flaws: Ugly, Mundane. Bonds: Rich, Enemies, Religious. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Gilthur Eversharp, Male Dwarf Bard 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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