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NPC Generator

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Advanced [show]


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses like a well dressed Mortician does. He has a hunchback. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Mortician, Ombul learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Copperkettle, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Red-brown spinel (140 gp). Aquamarine (1500 gp). Banded agate (15 gp).


Social Check DCs


Five Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He keeps his yellow fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Navigator, Five learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Logical. Bonds: Attractive, Job, Religious. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Five Fang, Male Tabaxi Wizard 4
Medium (5'5") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 80 pp. Rock crystal (30 gp). Sard (30 gp). Chrysoberyl (130 gp). Freshwater pearl (13 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white tunic with violet highlights, and long green pants that bunch up around his shoes, and a wedding ring on his right hand. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: In love, Job, Nature. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Kipper Timbers, Male Gnome Barbarian 14
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 127 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 10 (+0)15 (+2)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon, Celestial
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Malachite (6 gp). Star ruby (900 gp). Alexandrite (1600 gp). Malachite (6 gp). Black star sapphire (900 gp).


Social Check DCs


Clerebold Reed, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man likes to wear white tank tops with brown pants. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Athletic. Flaws: Antagonistic, Insane. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Reed, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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