Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His clothes are grease stained in places. His golden hair is cut short. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Joser hails from a village terrorized by goblins. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Joser was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Justice. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Calcitro Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally well dressed albeit a few years behind the times. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Calcitro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 19 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Ignan, Abyssal, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Black opal (400 gp). 1 Masterwork Artisan’s tools. 1 Simple lock.
Târz Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Marshal. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the east. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Sold as a small child to a necromancer, Târz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Târz took refuge in the old dungeon and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Pacifist. Bonds: Job, Has a crush, Mentor, Nature. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Thomas Remington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports black clothing, slightly heavier than average wear. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the south. In his 10th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge.
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor, Enemies. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
