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NPC Generator

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Advanced [show]


Ahrim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady black eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: Born to a Knight, his mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Ahrim's homeland. Ahrim decided to take the middle way and become a bodyguard. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahrim Despair, Male Tiefling Bard 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 9 (-1)20 (+5)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 50 gp. Jet (120 gp).


Social Check DCs


Kite Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length yellow fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Persistence, Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Kite Of Winter, Male Tabaxi Aristocrat 4
Medium (5'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Mormo Chant, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His black hair is kept up in a ponytail inside a small hat. His white eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. He moved out east to avoid the crime he committed. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Mentor, Nature, Criminal record. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Mormo Chant, Male Tiefling Commoner 1
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Kiirith Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. He wears a feathered hat to cover his moderate length black crest. His gold eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Immigrant, Rich. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Kiirith Kimbatuul, Male Dragonborn Paladin 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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