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NPC Generator

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Advanced [show]


Anselm Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy green pantaloons and a white scarf. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is content

Ideals: Justice, Joker, Persistence. Flaws: Ugly, Mundane. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Anselm Xiloscient, Male Half-Elf Expert 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 gp. Malachite (11 gp). Moss agate (11 gp). Chalcedony (80 gp). Golden yellow topaz (600 gp).


Social Check DCs


Zedaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His rusty crest is lengthy and is close to two feet long. He has red eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Since then, he has sought to make the best of life.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Immigrant, Has a crush. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Zedaar Norixius, Male Dragonborn Warlock 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Malmûg Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is singed and shortened. His eyes are a pleasant blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Malmûg was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful, Disease. Bonds: Military, Family. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Malmûg Conway, Male Half-Orc Barbarian 7
Medium (6'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Deception +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Fenriz Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, white shirt, and black tie. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. He keeps his long purple hair kept up in a rat tail. This black eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Fenriz began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fenriz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Retire the richest man in the west; and many gnolls want him driven away

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Fenriz Principle, Male Tiefling Sorcerer 7
Medium (5'11") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 20000 cp.


Social Check DCs

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